Version 5.x.

Version 5.x. 2013-2014

The Version 5.x. is one of the many Versions of the Clash of Clans game.

<<< Version 4.x.

Version 5.172 – 29th January 2014 “Hero Abilities!”

All hail new Hero abilities!

  • Both Heroes have acquired special abilities that can be activated once per battle, after they have been deployed.
  • Iron Fist: The Barbarian King and nearby Barbarians become enraged for a short time, moving faster and dealing more damage (does not stack with the Rage Spell).
  • Royal Cloak: The Archer Queen hides from and becomes invisible to all enemy defenses for a short time.
  • Both Hero abilities will instantly call in a group of Barbarians or Archers to reinforce their King or Queen.
  • Hero abilities unlock for free at Hero level 5 and improve in strength every additional 5 Hero levels!

Flyers, freezers and brand new boosts

  • Level 6 Minions are here to wreak havoc on enemy bases!
  • Level 5 Freeze Spell leaves defenses on ice for longer than ever before.
  • Get your Heroes back into battle faster by boosting their recovery 4x while sleeping.
  • Boost cost and duration of Barracks and Spell Factory now reduced from 4 hours/20 gems to 2 hours/10 gems.

Why? Many of you told us that the 4 hour Barracks/Spell Factory Boost was too long and you felt obliged to keep raiding for the entire duration or risk losing out. We didn’t like you having to make this choice, so, voila!

Clan Co-leaders take charge

  • Clan Co-leaders can now be appointed by the Clan Leader or other Clan Co-leaders.
  • Clan Co-leaders have all the privileges of Clan Leaders, except for the ability to demote or kick other Co-leaders.
  • Clan Elders are now less powerful to prevent abuse, no longer able to promote or demote and only able to kick normal members.

Why? We wanted to give you more options for running your Clans. We also wanted to prevent Clans from falling into disrepair when the Leader goes AWOL. Ultimately, though, we want Clans to be run your way – so we aren’t limiting how many Co-leaders there can be, it is entirely up to you. With great power comes great responsibility.

Gem overgrowth

  • New plant growth is being found with more gems inside than ever before!

Why? Because we care

  • Mysterious boxes packed with gems are being reported all throughout the realm. Keep an eye out for them!

Why? See above ^ ^

Interface improvements

  • Chat is now available even when away from your village, such as when visiting and watching replays
  • Army Camps, the Spell Factory and Clan Castle now display used capacity next to their name when they are selected.
  • Friends List has been moved to the Leaderboard menu, on the last tab, replacing the Search Clans tab (Search Clans is still available from the Clan Castle menu).
  • Rage Spell info now correctly indicates damage percentage increase (e.g. 30% instead of 130%).

Why? We’re sticklers for accuracy and this has been incorrect for too long! PLEASE NOTE, this change does not make the Rage Spell any more or less powerful, it is purely a wording alteration.

  • Obstacles can now be cleared in edit mode. (Yay!)

Balance tweaks

  • Decreased the upgrade cost and time of Freeze Spell levels 3 and 4.

Why? With the addition of Freeze Spell level 5, we wanted to rebalance levels 3 and 4 to smooth out the upgrade curve.

  • Decreased Rage Spell level 5 damage bonus from 80% to 70%.

Why? We want all max level Spells to be viable options and currently the level 5 Rage Spell is used in almost every single battle by high trophy players – therefore is wasn’t optional. By tweaking it to make it less of a mandatory choice, we’re hoping to see more diversity in the Spells you bring to battle!

  • Increased Hog Rider training cost by about 30% on all levels.

Why? It has been too easy to repeatedly build a full Hog Rider army and devastate TH9 and TH10 villages that don’t yet have Inferno Towers. We didn’t want to make them any less powerful, but rather make it a more considered army choice.

  • Increased Valkyrie hitpoints by about 20% on all levels.

Why? The Valkyrie hasn’t been seeing much action on the battlefield – she needed beefing up!!

  • Increased P.E.K.K.A hitpoints from 3400 to 3500 on level 3 and from 3800 to 4000 on level 4.

Why? Considering how much it costs to upgrade the P.E.K.K.A to level 3 and 4, we felt like a few more hitpoints were required to help balance and justify the upgrade.

Many more bug fixes, tweaks and performance improvements

. . .

Version 5.113.2 – 5th December 2013 “X-Mas & Loot change”

Winter is here

  • Enjoy the snowy sights, sounds and hunt for elusive jingle-bearing trees
  • Limited time special defense: Santa Strike! Call in an air strike of explosive presents (but what is inside the boxes?)

Reworked Inferno Tower is hotter than ever

  • Brand new multiple target mode launches a blazing web of flames against several troops at once, but the flames will not charge up in this mode
  • Troops targeted by the Inferno Tower are no longer able to be healed. Use multiple target mode to seriously hinder healing reliant armies
  • Switch between the classic single target or new multiple target mode at any time
  • Inferno Tower level 3 will help keep you warm this Winter

Revamped looting

  • Percentage of loot available now decreases based on defender’s town hall level
  • Maximum amount of loot available now increases based on defender’s town hall level
  • Loot bonus when attacking opponents at higher town hall levels has been removed
  • Check out the Clash of Clans forum for much more information about these changes!

Interface and feature improvements

  • Clash is now fully localized in Korean!
  • Village Edit Mode: New base layouts in-progress will be automatically saved and resumed if the game restarts
  • Added “Training capacity” to barracks info and upgrade screens
  • Unarmed traps are now indicated a by a smoke effect instead of text bubbles
  • Arabic text input has been improved

Balance tweaks

  • Decreased the attack range of Inferno Towers from 10 to 9 tiles
  • Decreased the cost of the Inferno Tower level 2 upgrade
  • Slightly increased damage of level 4 Dragons
  • Slightly increased HP and damage of level 6 Giants

Many more bug fixes, tweaks and performance improvements

. . .

Version 5.6.4 – 6th November 2013 “Trap Upgrades”

Reworked traps

  • Sick of puny bombs? Upgrade all of your explosive traps to blow up your foes bit time!
  • Even sicker of constantly replacing your traps? Traps now stay put after use, and can be fully re-armed with a single button!
  • Level 1 Giant Bomb is now much cheaper, though with a slightly decreased damage radius that can be upgraded.
  • Bomb and Giant Bomb explode faster after being triggered.
  • Seeking Air Mine and Air Bomb trigger radius has been decreased.
  • Seeking Air Mines now cost Gold instead of Dark Elixir.

Why? Replacing traps always took a lot of time, and we’ve certainly experienced that ourselves. In this update, traps will remain right where you placed them, even after they are triggered. You will be able to rearm, and also upgrade your traps (besides spring traps). We believe this will make for more challenging raids while improving your chances on defense. If you’ve been avoiding traps, it’s time to be blown away!

Tier 1 terror in Town Hall 10

  • Level 12 Archer Towers: stylish, deadly and oh so sharp.
  • Level 6 Goblins: never forget your wallet again, nor anyone else’s.

Why? The Level 12 Archer Towers may look a bit different than in the Android release video! Level 6 Goblins were one of the most requested troops out there, and we’ve added this epic gold monger for TH10.

Unquenchable spells

  • Get your spells in a snap! Spell Factory boosting is now only 20 gems for 4 hours of boosting.
  • Spells are now created with Elixir instead of Gold.

Why? You wanted an improved, and more useful spell boost. We felt that a 4 hour boost would be effective for those going on offense. We’ve also seen that for players of all levels Gold was hard to come by, while there was an overabundance of Elixir. Elixir is now for attacking, Gold is for upgrading and defending your village! We wanted to make that division quite clear!

Clan and Interface improvements

  • Players who are kicked out of or rejected from clans are automatically banned from that clan for 24 hours.

Why? Adios, spammers. This frequently requested addition will help by making it easier to run your clan. Leaders and Elders can use “Invite” feature to get a banned player into the clan.

  • Tapping the active tab in the Inbox, Chat, Clan, Leaderboard, League or Search view will automatically scroll it to the top.

Balance tweaks

  • TH loot multiplier is now capped at 1.5, even against 3 TH levels above or higher

Why? We believe this will help higher level players hold on to more loot. Specifically, it will address the issue of higher level players losing Dark Elixir to Lightning Spells, making this strategy much less beneficial.

  • Slightly increased hitpoints for level 4 Dragon.

Why? Increased trap usage after this update, especially with Seeking Air Mines, means our flying friends need a bit of a boost to remain viable.

  • Slightly increased hitpoints and damage for level 6 Giant and level 4 P.E.K.K.A.

Why? They are tons (literally) of fun to use, but haven’t been used much in raids lately. These changes make them even more hefty. Give them another look!

Why? Combined with shorter fuses on the bombs and a decrease in hit points, Hog Riders will be easier to make into bacon, and everyone (except for vegans, vegetarians, pescatarians, the religious, etc.) loves bacon!!! This should lead to players having to be a bit more strategic with their Hog Rider pals.

  • Upgrade time reduced for most Archer Tower and Wizard Tower levels.

Why? Level 6 gobs for one. And because “slow is good” may be a company mantra, but doesn’t have to apply to defense upgrades.

Lots more bug fixes, tweaks and performance improvements!

Hidden Changes:

  • Level 5 Dark Barracks Hitpoints increased in 50 points.
  • Slightly modification in Dark Elixir Storage glass.

. . .

Version 5.2.2 – 10th October 2013 “Unforced Update”

This new, unforced (for the first time ever – history in the making!) Clash Update has a couple minor fixes:

  • Bug fixes for Village Edit Mode
  • Bug fixes on iOS7 Text input

. . .

Version 5.2 – 30th September 2013 “Village Edit Mode”

Clash of Clans now officially supports iOS 7.

Brand new village edit mode

  • Clear the clutter! Pick up all buildings and Walls at once and design your village from a clean slate.
  • Quick and precise building placement by dragging from inventory.
  • Place many Walls at once by selecting a wall piece, then dragging along the wall guide markers.
  • Edit Mode is unlocked after you reach Town Hall level 4.

Halloween scares

  • Can you find all the tricks and treats? You might be shocked!
  • Boogeymen at work: for a time, Spell Factory boosting is vastly longer and for only 1 Gem!

Mortar mayhem

  • Pummel your foes with the level 8 Mortar.

Clan improvements

  • New troop request indicator in Clan chat: tap the indicator to scroll down to the latest pending troop request.
  • Changed Elder Kick cooldown to be 20 minutes.

Balance tweaks

  • Increased Valkyrie’s attack damage (all levels).
  • Increased hitpoints & damage of level 6 Giant.
  • Increased hitpoints and heal of Healer (levels 3 and 4).
  • Slightly decreased hitpoints of Hog Rider (all levels).

Many smaller fixes and tweaks!

Version 6.x. >>>

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