Ruled Out

Ruled Out From Future Updates

Here are some amazing ideas that have been ruled out by the dev time for the time being.

Source: Official Game Forum

Frequently Requested

  • Playing clash of clans (or any other SC game) on a computer or through a web browser e.g. Facebook
  • Donating (or trading) Resources or gems to (with) other players
  • An exchange building to convert between elixir, gold, dark elixir, or gems
  • Assign multiple builders to one build/upgrade
  • Upgradeable builders’ huts
  • Player search function
  • Active/ Live “Online Status” examples: colored icons, on/off indicator, etc.
  • Indicate last online date
  • Remove the “Report” button/feature from global chat. Abused too often, and mute is better solution

Clan Related

  • Add other clan requirements to apply besides trophies, ex: Specific troop lvl, TH lvl, lab lvl, game lvl
  • Customizable clan flag
  • Add ability to send short message to rejected applicants similar to when expelling
  • A large text area for clan rules that just the clan can see (separate from public clan description)
  • Leader (and co-leaders) ability to delete messages in chat
  • Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
  • Add clan rank to Clan Info Screen – Quicker to reference than scrolling to end of top 200 list
  • Increase clan size: 75 or 100 are most common requests
  • Separate Elder+ chat tab in-game

Defensive Structure Related

  • Ability to camouflage/purchase camouflage – (make AT appear as a barracks until within range)
  • Ability to load current x-bow with elixir or dark elixir for extra bonus of some sort
  • Stack def structures – ATs over walls, Teslas on top of barracks (truly hidden), etc.
  • Upgrade to 2-story walls that Hog Riders/Jump spell can’t penetrate (maybe limit #)
  • Display both X-bow range circles at once for planning – different color on inactive one
  • Modify Clan Castle – toggle defend/not defend (like heroes)
  • Auto request Clan Castle Troops in clan if you win a defense (Shield didn’t activate, still attackable)

Other Buildings Related

  • Gem mines/drills
  • Wizard Laboratory to create/upgrade wizard projectiles/spells
  • Add a second laboratory or a second slot in current lab to do two researches at once
  • Queue upgrades/builds
  • Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
  • Swap buildings – drop one on the other, pop-up or double tap to swap if same size
  • Ability to turn on all def building radius circles at once to check coverage
  • Trap/Explosives hut to upgrade/build bigger ones
  • Lightning Rod to absorb Lightning Spell

Troop/Barracks Related

  • Customize troop builds = to order, permanent productions, saved queues, etc.
  • Queue troop donation notices when offline – display when back online or new interface to see info after
  • Show total training time left above barracks
  • Show total elixir costs of troops sitting in army camps
  • 5x or 10x button in troop training screens for faster queuing
  • Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
  • Modify healers to include healing air troops
  • Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
  • Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
  • Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
  • Have clan war troop donations count towards donation statistics

Battle Related

  • Ability to filter matchmaking by Resources or Trophies available
  • Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
  • Bonus/award if attacker skips your village – partial payment to you on match fee
  • On Offensive Battle Summary include resource cost of troops/spells used
  • Ability to assign 5 or so of your own troops to defend Town Hall, same AI as clan castle, smaller radius
  • Ability to transfer a revenge to a clan member or public hitlist
  • Auto reset/repurchase Traps if you win a defense (Shield didn’t activate, still attackable)
  • Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
  • Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
  • Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
  • Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts

Graphical Interface Related

  • Separate tab in chat for troop requests
  • Revenge list indicate online/shielded or currently attackable without having to click each person’s button
  • Ability to hide certain attacks in battle logs
  • Show loot/trophies which were available on battle logs in addition to what was earned
  • When revenge used – defense log includes original attack results (Resources/trophies/%/stars)
  • Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
  • Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
  • Add a counter when all builders are busy to indicate when first one will be free
  • Allow iOS Device battery indicator icon to be displayed while in-game
  • Upgrade menu listing all things upgradable
  • Ability to turn on white buffer lines without moving Building/decoration
  • Add a League Chat area
  • Ability to hide Traps/Bombs (perhaps Tesla) in edit mode to give an “attacker’s view”

Miscellaneous

  • Resetting or restarting a specific village
  • Rate base feature
  • Keep replays through maintenance – increase from 4 to 6 or at least since last login
  • Add a setting to disable village animations to improve performance on older devices
  • Add Gem use confirmation on all functions
  • Botany Research- Ups spawn rate of obstacles and/or increase in chance/# of gems when removing
  • Additional Leader boards based on Town Hall level
  • Add ability to play background music while in game natively
  • Add push notification for Hero ready (healed/able to attack)
  • Log gem usage/gains in gamecenter (or ingame) so users can look to see where they went
  • Add an unmute option for accidental muting – or have a list showing all muted to pick certain unmutes
  • Add custom sound notifications for Clash push notifications
  • Add mini-games, something to occupy time

. . .

If you found an error, highlight it and press Shift + Enter or click here to inform us.

Leave a Reply

Your email address will not be published. Required fields are marked *