![Goblin Goblin](http://clash-wiki.com/images/army/goblin/goblin.png)
Goblin
The Goblin is one of many Regular Troops in the Clash of Clans game.
These pesky little creatures only have eyes for one thing: LOOT! They are faster than a Spring Trap, and their hunger for resources is limitless.
Description
The Goblin is the fourth troop unlocked in the Barracks.
The Goblin is the fastest ground unit in the game.
The Goblin’s first target is Resource Buildings, making them the ideal Troop to deploy if your primary concern from a Raid is collecting Resources.
The Goblin deals double damage to Resource Buildings (Gold Mines, Elixir Collectors, Dark Elixir Drills and storages for each). This means that he deals more than twice as much damage as Barbarians and three times as much as Archers to these types of buildings. The trade-off is his relatively low health, which is higher than an Archer but lower than a Barbarian.
Because the nature of the character is to attack Resource Buildings first (ignoring all Defenses) they can be vulnerable to attack and should not be deployed without another type of Troop (such as the Giant or Barbarian) as a meat shield.
Goblins prioritize Resource Buildings above all other targets, and will bypass all other types of enemy Buildings and Troops while any Resource Buildings remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, Heroes or Skeleton Trap skeletons.
Note that like all Troops that prioritize Resources, Goblins do not consider the Clan Castle or the Town Hall to be Resource Buildings regardless of whether or not they contain loot; Goblins will neither preferentially target them nor cause double damage to them.
Once all Resource Buildings are destroyed, Goblins become like any other Troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Description of common tactics of usage a Goblin on a battlefield is Here.
Base Features
Barracks Level: | 4![]() |
Preferred Target: | Resource Buildings (x2), Ground![]() |
---|---|---|---|
Training Time: | 30 secs![]() |
Attack Type: | Melee, One Target![]() |
Housing Space: | 1![]() |
Attack Speed: | 1 secs![]() |
Movement Speed: | 32![]() |
Attack Range: | 0,4 Titles![]() |
Upgrading Changes
The Goblin does not undergo any significant changes throughout each level.
Upon first receiving the Goblin his appearance is that of a small, green creature with large pointy ears, red eyes with green pupils and a red-tipped nose. The Goblin wears brown pants and shoes. He also has a large sack, ostensibly for carrying resources stolen from your enemy.
At level 3 & 4, the Goblin’s bag receives light brown stripes on the sides of it.
At level 5, the Goblin’s bag turns all light brown and he gains a red mohawk.
At level 6, the Goblins gain a red leather cape and a golden necklace and wrist bracelets.
Visual Differences (swipe images right and left)
Goblin Upgrades (swipe table right and left)
Level | Damage per Second | Damage to Resources | Hit Points | Training Cost | Laboratory Level | Research Cost | Research Time |
---|---|---|---|---|---|---|---|
1 | 11![]() |
22![]() |
25![]() |
25![]() |
– n/a – | – n/a – | – n/a – |
2 | 14![]() |
28![]() |
30![]() |
40![]() |
1 | 50,000![]() |
12 hours |
3 | 19![]() |
38![]() |
36![]() |
60![]() |
3 | 250,000![]() |
2 days |
4 | 24![]() |
48![]() |
43![]() |
80![]() |
5 | 750,000![]() |
3 days |
5 | 32![]() |
64![]() |
52![]() |
100![]() |
6 | 2,250,000![]() |
5 days |
6 | 42![]() |
84![]() |
68![]() |
150![]() |
8 | 4,500,000![]() |
10 days |
Total: | 7,800,000![]() |
20 days, 12 hours |
Interesting Facts
![Goblin Level 6 Goblin Level 6](http://clash-wiki.com/images/army/goblin/goblin_level6_featured.jpg)
Goblins are the main antagonist in the Single Player Campaign, despite the fact that you can train them as part of your army. Your own Goblins seem to have no compunction about attacking their NPC brethren.
Oddly, the two CPU Goblins spawned during the tutorial ignore your Gold Mine and go straight to the Cannon.
When you tap on the Army Camp the Goblins stationed there all turn and look to their left for a brief moment.
Goblins and Minions are the fastest moving units.
You can have a maximum of 240 Goblins at one time in a complete set of fully upgraded Army Camps. This number increases to 275 if you include the 35 that can fit into a fully upgraded Clan Castle.
The Goblins from the Single Player Campaign look the same as the Goblin troop; however, they don’t attack and immediately retreat into the Town Hall, in a similar fashion to the Villagers and Builders in players’ bases.
While Goblins do carry a sack, any loot they steal goes straight to your storages just like it would when any other unitattacked a resource building.
They are the only ground unit known to be faster than a Spring Trap. This does not mean they are not affected by the Spring Trap. For example, if there is a large group of Goblins running over the Spring Trap, the front Goblins will release the Spring Trap, run quickly over it, thus causing the Goblins in the back to be sprung by the Spring Trap.
Although Builder’s Huts are considered Resource Buildings, Goblins do not treat them as such and will ignore them until all other Resource Buildings are destroyed.
As of the Winter 2014 update, Goblins are now unlocked at Barracks level 4 instead of 3, which means the first Tier 2 troop (the Giant) is unlocked before the final Tier 1 troop.
Goblin – Looty Weekend
The Goblin Official Video (Full HD)
. . .
why do u still have crackhead goblin
You are built for BGC
at TH9, Goblin can be at level 6
like
The power for town Hall Level 3
goblin level 7?….