Bomb
The Bomb is one of many Traps in the Clash of Clans game.
Nothing says ‘STAY OUT’ quite like a good old-fashioned hidden bomb.
Description
Bombs are inexpensive Traps that remain hidden until they are activated by an attacking troop moving into their trigger radius.
Once triggered, Bombs must be re-armed, for a small fee, in order to trigger again during an enemy raid. For example, if one’s village successfully defends against an attack, but several Bombs are triggered, then any attacks after that will not have to deal with those Bombs until they are re-armed.
Although they are the weakest of all the Traps, Bombs can still have a positive impact on the effectiveness of a village’s defense if properly placed. But only if they are always re-armed after triggering.
Even though Bombs are classified as “Defensive Buildings“, they are not buildings and do not need to be triggered/destroyed for your enemy to reach 100% destruction (nor do they count toward it).
The Bomb explodes approximately 1.5 seconds after an enemy comes within 1 tile of it, causing splash damage to every enemy ground troop within 3 tiles. This delay means that you’ll want to place the bomb in an area where troops are likely to remain for a period of time, like right next to a building they’re attacking.
By itself, a single Bomb will not do a great deal of damage to even the weakest of Troops (although every bit helps). However, several Bombs in a cluster can significantly damage or even destroy an entire group of Archers or Goblins.
Base Features
Building Size: | 1х1 Title | Favorite Target: | Any |
---|---|---|---|
Trigger Radius: | 1 Title | Targets: | Ground Only |
Damage Radius: | 3 Titles | Damage Type: | Area Splash |
Available to Build
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number | 0 | 0 | 2 | 2 | 4 | 4 | 6 | 6 | 6 | 6 | 6 |
Upgrading Changes
At level 3, the Bomb becomes a little bigger and gains 4 golden spikes around its circumference.
At level 5, the Bomb in addition is encased in a metal shell and several golden bumps on its surface.
Visual Differences (swipe images right and left)
Bomb Level 1 & 2 |
Bomb Level 3 & 4 |
Bomb Level 5 & 6 |
Bomb Upgrades (swipe table right and left)
Level | Damage | Re-Arm Cost | Town Hall Level | Upgrading Cost | Upgrading Time | Experience |
---|---|---|---|---|---|---|
1 | 12 | 50 | 3 | 400 | Instantly | 0 |
2 | 16 | 100 | 3 | 1,000 | 15 minutes | 30 |
3 | 20 | 150 | 5 | 10,000 | 2 hours | 84 |
4 | 26 | 200 | 7 | 100,000 | 8 hours | 169 |
5 | 34 | 250 | 8 | 1,000,000 | 1 day | 293 |
6 | 42 | 300 | 9 | 1,500,000 | 2 days | 415 |
Total: | 2,611,400 | 3 d 10 h 15 m | 991 |
Interesting Facts
After exploding, the Bomb leaves a black scorched mark on the ground, and it fades away after a few seconds.
The fuse on the bomb is lit constantly, but it never burns up.
Glowing fuse is telling that the bomb is armed. The unarmed bomb don’t have the fuse at all.
Defensive Strategy
One defensive strategy commonly used for the placement of Bombs is to position them along the outside wall, behind external buildings. The external buildings serve to delay the enemy troops until they’ve grouped up, so that when they attack the wall, the bomb hits many troops at once. This is most effective against Tier 1 troops, though grouping enough bombs together can be a serious hazard for Giants, too.
Alternatively, some players decide to place a group of bombs around a Defensive Building on the outside of their base, to act as a trap for enemy Giants. Placing a Spring Trap at the entrance to these trapped defense structures makes them even more effective.
Be cautious when upgrading a Bomb, as this will reveal its location. Combat this by relocating it during the upgrade period, since it won’t trigger during that period anyway. This is useful against players who scout out your base ahead of time for revenge attacks.
Exploiting the way the A.I. targets buildings can dramatically increase the defensive effectiveness of your bombs. For example, a group of 2-3 bombs placed between a pair of resource collectors is very likely to destroy an entire group of Goblins as they pass from one collector to the next.
Control Elements
– Tapping this icon displays information about the trap, such as Type, Level, Re-arm cost, Damage Type, Favorite Target, Targets, etc. At the bottom of the screen briefly describes the principle of its action. |
– Tapping this icon begins upgrading the trap to the next level, if you have enough Resources, Town Hall Level and a free Builder. When the Trap is at maximum level, this icon is not shown. |
– Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. Spending the Gems this way is not recommended. |
– Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. Canceling the process of improving and to losing thus half of the Resources spent is not recommended. |
– Tapping this icon re-arms the current trap. This icon is only displayed after your Trap has been triggered during an enemy attack. |
– Tapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack. |
– This icon cannot be tapped, and is only displayed when all of Your Traps are armed. |
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